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Crossbow 5e
Crossbow 5e




crossbow 5e

Light, One-Handed, and Two-Handed Melee Weapons Generally speaking, ammunition that hits its target is destroyed or rendered useless, while normal ammunition that misses has a 50% chance of being destroyed or lost.Īlthough they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them (see Masterwork Weapons), and what happens to them after they are thrown.

CROSSBOW 5E FREE

When using a bow, a character can draw ammunition as a free action crossbows and slings require an action for reloading.

crossbow 5e

Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), or sling bullets (for slings). If the character has a penalty for low Strength, apply it to damage rolls when he or she uses a bow or a sling. A character gets no Strength bonus on damage rolls with a projectile weapon unless it’s a specially built composite shortbow, specially built composite longbow, or sling. Most projectile weapons require two hands to use (see specific weapon descriptions). Light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, hand crossbows, and repeating crossbows are projectile weapons. Such a weapon has a range increment of 10 feet. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. It is possible to throw a weapon that isn’t designed to be thrown (that is, a melee weapon that doesn’t have a numeric entry in the Range Increment column on Table: Weapons), but a character who does so takes a -4 penalty on the attack roll. The wielder applies his or her Strength modifier to damage dealt by thrown weapons (except for splash weapons). A creature wielding a double weapon in one hand can’t use it as a double weapon-only one end of the weapon can be used in any given round.ĭaggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The character can also choose to use a double weapon two handed, attacking with only one end of it. A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon. (This is an exception to the rule that 2 squares of diagonal distance is measured as 15 feet.)ĭire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaffs, and two-bladed swords are double weapons. Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.

crossbow 5e

Melee weapons are used for making melee attacks, though some of them can be thrown as well. A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls. Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).Īnybody but a druid, monk, or wizard is proficient with all simple weapons. Weapons are grouped into several interlocking sets of categories.






Crossbow 5e